Glossary
From FIFE development wiki
The glossary is meant to help to ease developer <-> developer as well as developer <-> user communication by establishing a set of common agreed upon terms.
[edit] Terms
| Term | Definition |
|---|---|
| Agent | An agent is a dynamic map instance. It can move to different map locations at runtime. |
| Animation | Sequence of image files that are played in succession to create illusion of e.g. walking. See [1]. |
| Archetype | Archetypes hold the basic data used in maps and throughout the game. To be more precise, they provide the IDs and names used in the Map Format. See also Archetypes. |
| Backend | From Wikipedia [2]: "In software design, the front-end is the part of a software system that interacts directly with the user, and the back-end comprises the components that process the output from the front-end. The separation of software systems into "front ends" and "back ends" is a kind of abstraction that helps to keep different parts of the system separated." |
| Camera | |
| Console | Console is an in game window that can be used to type commands for fife engine. |
| Content | |
| Contributor | Contributors are the people who work on FIFE on an occasional basis. There are basically three main criteria that separate contributors from regular developers: (1) A contributor follows the forums and visits the IRC channel just occasionally. (2) A contributor doesn't need to set his / her developer status at the wiki. (3) A contributor has no write access to the FIFE Subversion repository and does therefore send in any patches as Trac ticket attachments. |
| Dataset | |
| Developer | Developers are the people who work on FIFE on a regular basis. There are basically three main criteria for (active) developers: (1) A developer follows the forums and visits the IRC channel on a regular basis. (2) A developer has set his / her status at the corresponding wiki page. (3) A developer has write access to the FIFE Subversion repository. |
| Elevation | Map consists of elevations. Elevation can be thought as a floor in case you think map being a building. Each map has to have at least one elevation. |
| Event | |
| Game creator | A single person or a whole team of individuals who create a FIFE-based game. |
| Gamma level | |
| Geometry | |
| Gid | Graphical ID. Used to uniquely identify any piece of graphic inside a set of related xml-file fragments. |
| Grid | |
| Layer | |
| Location | |
| Map | World presentation from FIFE perspective. See Map model. |
| Metamodel | |
| Model | |
| Object | |
| Offset | |
| Palette | |
| Prototype | Prototype files are used to define objects, e.g. how much damage a weapon does, what type of damage, prize of it...
Fallout prototype definition format can be seen from Fallout PRO files. |
| Tid | Tile ID. Same as Gid, but used only for tile related graphics. |
| Tile | |
| Tileset | |
| User | The term user is often utilized for expressing that the respective person is neither a developer nor a contributor of the development team. |
| Visual | |
| View |

