Screenshots

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This is the FIFE screenshot gallery. The screenshots are categorized by their corresponding milestone.

trunk

New side scrolling shooter demo


0.3.0 release

Showing of Unicode support
Unknown Horizons (formerly known as OpenAnno).
OpenAnno 2008.1 release.
Rewritten editor


2008.1 release

Zombie hunting in Zero-Projekt.
Another OpenAnno screenshot.
OpenAnno 2008.01 (work in progress).
2008.1 editor tool promotion screenshot.
2008.1 Rio de hola promotion screenshot.
The return of wulax: beach bar.
Drug scientist and crazy bees.
Beekeeper.
Overview of the upcoming stone shrine.
The map starts to take some shape.
Work in progress: stone shrine map.
New context menu.
Real continuous zooming for opengl. Zoomed out.
Real continuous zooming for opengl. Zoomed in.
Ingame movie playback (ffmpeg branch).
New highlighting renderer plugin.
Improved editor with visual preview for datasets.


2008.0 release

We seriously wonder ourselves.
All you need are clouds :-) Placed with editor tool.
Playing around with rotation, tilt & zoom.
Continuum graphics pack. 315° rotation.
Continuum graphics pack. 225° rotation.
Continuum graphics pack. 135° rotation.
Continuum graphics pack. 45° rotation.
Floating text rendering support.
New test map featuring graphics created by Continuum.
Finally a new screenshot. 2008.0 standalone editor FIFEdit.


2007.2 release

Official 2007.2 techdemo. Welcome to the Wild Barracuda bar.
Another example game shot. New content that WON'T be featured in the 2007.2 release.
Upcoming Zero-Projekt / FIFE example game. Very funny ;-)
First screenshot of the upcoming KoN techdemo.
New custom buildings made by wulax :-).)
Real square tiles in FIFE (useful for non-ISO 2D games.)
Large and small square grids of the official test map.


2007.1 release

Welcome to FIFE Island :-)
New content that will be featured in the 2007.1 demo map!
Run wolf, run!
Am I drunk? I can see you four times :-/
Split personality. The new multiple cameras feature.


2007.0 release

Welcome to the New California Republic!
The Gecko reactor of Fallout 2.
XML map with hex grid and a nice palm.
Console with ingame screenshot feature.
Fallout hex grid here we come.
New tile grid feature in action.


2006.1 release

Beware of the Enclave.
Experimental ingame console by _virus_(?).
Fallout 2 map featuring the now corrected z-order object bug.
One of skybounds XML maps featuring a custom tree and tiles.


2006.0 release

First screenshot featuring the new luaGUI interface.
High-res screenshot of the Den map from Fallout 2.
The Brotherhood of steel is a bunch of elitist snobs.


Prototype screenshots

Junktown never looked _that_ good.
Followers of the cathedral in a Fallout 1 map.
Yay! Critters (Fallout term for NPCs) support.
The size of the FPS counter can now be adjusted.
First FIFE XML map featuring crazy colour tiles.
Junktown with roof transparency.
New feature: Fallout 1 map support.
Beautiful looking hubologist space shuttle.
High-res Reno roof transparency inferno.
Yes: I'm obsessed with New Reno. Roof transparency.
First high-res screeshot featuring San Francisco.
Better looking Reno with FPS counter.
New Reno in very ugly colours.
A bunch of rocks. No map objects yet.


Development screenshots

I don't like the drugs but the drugs like me.
Another reason to NOT use Windows Vista.
Visible map blockers for pather testing.
A new sneak preview of the extend branch with python support.
Bug: large buildings don't get properly rendered in OpenGL.
Our flexible map geometry system can also handle square tiles.
Phoku's per tile lighting tests.
Controllable alter ego from skybound's experimental branch.
Cheesesucker' FIFE map editor that was later abandoned.
Cheese' never released map editor again.


Special screenshots

Chewies XMAS '05 wallpaper. GIMPed BIS mapper shot.
First FIFE screenshot EVER! Chris' experimental renderer.


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